Yungoos
Normal
In HPL - Battle Connoisseur
Base stats
HP48
Atk70
Def30
SpA30
SpD30
Spe45
BST253
Abilities
- Primary
- Stakeout
- Secondary
- Strong Jaw
- Hidden
- Adaptability
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 45 Speed: slow pivot range (60 or under).
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Status
- Yawn
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Adaptability
Moves — Gen 9
45 of 45 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | 10% chance to burn. 10% chance to flinch. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Fails unless each known move has been used. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
| Payback | Dark | Physical | 50 | 100 | 10 | Power doubles if the user moves after the target. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | Destroys screens, unless the target is immune. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Reversal | Fighting | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Rock Tomb | Rock | Physical | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Sand Attack | Ground | Status | — | 100 | 15 | Lowers the target's accuracy by 1. | |
| Sandstorm | Rock | Status | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. |