Suicune

Suicune

Water

In SDL

10 pts10 ptsAvailableBack to the pool

Base stats

HP100
Atk75
Def115
SpA90
SpD115
Spe85
BST580

Abilities

Primary
Pressure
Secondary
—
Hidden
Inner Focus

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 85 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

  • Physical wall: HP 85+ with Def 100+.
  • Special wall: HP 85+ with SpD 100+.

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Calm Mind
Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Extreme Speed

Status

Toxic
Status chance riders (minor)
Scald

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect

Moves — National Dex

85 of 85 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aurora BeamIceSpecial651002010% chance to lower the target's Attack by 1.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
CutNormalPhysical509530No additional effect.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
Extreme SpeedNormalPhysical801005Nearly always goes first.