Suicune

Suicune

Water

Base stats

HP100
Atk75
Def115
SpA90
SpD115
Spe85
BST580

Abilities

Primary
Pressure
Secondary
—
Hidden
Inner Focus

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 85 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Tailwind
Icy Wind / Electroweb
Icy Wind

Tempo / support

Helping Hand

Screens

Screens
Reflect

Disruption

Snarl

Moves — National Dex

85 of 85 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aurora BeamIceSpecial651002010% chance to lower the target's Attack by 1.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
CutNormalPhysical509530No additional effect.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
Extreme SpeedNormalPhysical801005Nearly always goes first.