Overqwil
DarkPoison
In TBT Season 7
Base stats
HP85
Atk115
Def95
SpA65
SpD65
Spe85
BST510
Abilities
- Primary
- Poison Point
- Secondary
- Swift Swim
- Hidden
- Intimidate
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 85 Speed: Scarf-viable attacker (70 to 100).
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Hazards
- Spikes
- Toxic Spikes
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Aqua Jet
Status
- Toxic
- Status chance riders (minor)
- Sludge Bomb
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Defense abilities
- Intimidate (low value in singles)
- Intimidate
Moves — National Dex
71 of 71 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Acupressure | Normal | Status | — | — | 30 | Raises a random stat of the user or an ally by 2. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Barb Barrage | Poison | Physical | 60 | 100 | 10 | 50% psn. 2x power if target already poisoned. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Brine | Water | Special | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | |
| Bubble Beam | Water | Special | 65 | 100 | 20 | 10% chance to lower the target's Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fell Stinger | Bug | Physical | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Harden | Normal | Status | — | — | 30 | Raises the user's Defense by 1. |