Vibrava

Vibrava

GroundDragon

Base stats

HP50
Atk70
Def50
SpA50
SpD50
Spe70
BST340

Abilities

Primary
Levitate
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 70 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Tailwind

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Moves — Gen 9

63 of 63 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Air CutterFlyingSpecial609525High critical hit ratio. Hits adjacent foes.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
AstonishGhostPhysical301001530% chance to make the target flinch.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BoomburstNormalSpecial14010010No additional effect. Hits adjacent Pokemon.
Bug BiteBugPhysical6010020User steals and eats the target's Berry.
Bug BuzzBugSpecial901001010% chance to lower the target's Sp. Def by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Draco MeteorDragonSpecial130905Lowers the user's Sp. Atk by 2.
Dragon BreathDragonSpecial601002030% chance to paralyze the target.
Dragon ClawDragonPhysical8010015No additional effect.
Dragon PulseDragonSpecial8510010No additional effect.
Dragon RushDragonPhysical100751020% chance to make the target flinch.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Dual WingbeatFlyingPhysical409010Hits 2 times in one turn.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
First ImpressionBugPhysical9010010Nearly always goes first. First turn out only.