Sobble
Water
In HPL - Battle Connoisseur
Base stats
HP50
Atk40
Def40
SpA70
SpD40
Spe70
BST310
Abilities
- Primary
- Torrent
- Secondary
- —
- Hidden
- Sniper
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 70 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Priority
- Priority
- Aqua Jet, Ice Shard
- Sucker Punch (mind-gameable)
- Sucker Punch
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — Gen 9
38 of 38 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Aqua Ring | Water | Status | — | — | 20 | User recovers 1/16 max HP per turn. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fell Stinger | Bug | Physical | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | |
| Growl | Normal | Status | — | 100 | 40 | Lowers the foe(s) Attack by 1. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | Usually goes first. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Mist | Ice | Status | — | — | 30 | For 5 turns, protects user's party from stat drops. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Muddy Water | Water | Special | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
| Pound | Normal | Physical | 40 | 100 | 35 | No additional effect. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Reflect | Psychic | Status | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. | |
| Soak | Water | Status | — | 100 | 20 | Changes the target's type to Water. | |
| Substitute | Normal | Status | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |