Cubchoo

Cubchoo

Ice

Base stats

HP55
Atk70
Def40
SpA60
SpD40
Spe40
BST305

Abilities

Primary
Snow Cloak
Secondary
Slush Rush
Hidden
Rattled

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 40 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Icy Wind / Electroweb
Icy Wind

Disruption

Taunt
Encore
Snarl
Sleep (Spore/Powder/etc.)
Yawn

Weather and terrain

Snow abuser
Snow Cloak, Slush Rush

Moves — National Dex

83 of 83 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CutNormalPhysical509530No additional effect.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlailNormalPhysical—10015More power the less HP the user has left.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.