Electrode

Electrode

Electric

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP60
Atk50
Def70
SpA80
SpD80
Spe150
BST490

Abilities

Primary
Soundproof
Secondary
Static
Hidden
Aftermath

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 150 Speed: fast support, outspeeds without needing to hit hard.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Helping Hand

Disruption

Taunt

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Reflect, Light Screen

Moves — National Dex

75 of 75 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Giga ImpactNormalPhysical150905User cannot move next turn.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hidden Power WaterWaterSpecial6010015—
Hyper BeamNormalSpecial150905User cannot move next turn.