Electrode

Electrode

Electric

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP60
Atk50
Def70
SpA80
SpD80
Spe150
BST490

Abilities

Primary
Soundproof
Secondary
Static
Hidden
Aftermath

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 150 Speed: fast pivot range (100+).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Moves — Gen 9

47 of 47 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Giga ImpactNormalPhysical150905User cannot move next turn.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hyper BeamNormalSpecial150905User cannot move next turn.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.
Magnet RiseElectricStatus——10For 5 turns, the user has immunity to Ground.
Magnetic FluxElectricStatus——20Raises Def, Sp. Def of allies with Plus/Minus by 1.
Metal SoundSteelStatus—8540Lowers the target's Sp. Def by 2.
Mirror CoatPsychicSpecial—10020If hit by special attack, returns double damage.
ProtectNormalStatus——10Prevents moves from affecting the user this turn.
Rain DanceWaterStatus——5For 5 turns, heavy rain powers Water moves.