Starmie

Starmie

WaterPsychic

In SDL

9 pts9 ptsAvailableBack to the pool

Base stats

HP60
Atk75
Def85
SpA100
SpD85
Spe115
BST520

Abilities

Primary
Illuminate
Secondary
Natural Cure
Hidden
Analytic

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 115 Speed: natural revenge killer (110+); fast pivot range (100+).

  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Hazard removal

Rapid Spin (premium: +1 Spe)
Rapid Spin
Hazard removal
Rapid Spin

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Flip Turn

Recovery

Reliable recovery
Recover
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Bulk Up
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Aqua Jet

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Scald

Stallbreak / utility

Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Defense abilities

Defensive ability
Natural Cure

Draft record (Champions): Avg finish: 4th of 10 · n=1 season

Moves — Champions

61 of 61 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Aqua JetWaterPhysical4010020Usually goes first.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Confuse RayGhostStatus—10010Confuses the target.
Cosmic PowerPsychicStatus——20Raises the user's Defense and Sp. Def by 1.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
Flip TurnWaterPhysical6010020User switches out after damaging the target.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
Hydro PumpWaterSpecial110805No additional effect.
Hyper BeamNormalSpecial150905User cannot move next turn.