Pancham

Pancham

Fighting

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP67
Atk82
Def62
SpA46
SpD48
Spe43
BST348

Abilities

Primary
Iron Fist
Secondary
Mold Breaker
Hidden
Scrappy

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 43 Speed: slow support, moves last for redirection and fits Trick Room teams.

Tempo / support

Helping Hand
Coaching

Disruption

Taunt
Parting Shot

Protection

Quick Guard

Moves — National Dex

91 of 91 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Arm ThrustFightingPhysical1510020Hits 2-5 times in one turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BlockNormalStatus——5Prevents the target from switching out.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Circle ThrowFightingPhysical609010Forces the target to switch to a random ally.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
Comet PunchNormalPhysical188515Hits 2-5 times in one turn.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dual ChopDragonPhysical409015Hits 2 times in one turn.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.