Sirfetch’d
Fighting
In SDL
Base stats
HP62
Atk135
Def95
SpA68
SpD82
Spe65
BST507
Abilities
- Primary
- Steadfast
- Secondary
- —
- Hidden
- Scrappy
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 65 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
Hazard removal
- Hazard removal
- Defog
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Priority
- Priority
- Quick Attack
- Grassy Glide (terrain-gated)
- Grassy Glide
- First Impression (first turn only)
- First Impression
Stallbreak / utility
- Knock Off
- Substitute (near-universal)
- Substitute
Moves — National Dex
55 of 55 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | Hits 2 times in one turn. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
| Final Gambit | Fighting | Special | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
| First Impression | Bug | Physical | 90 | 100 | 10 | Nearly always goes first. First turn out only. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Fury Cutter | Bug | Physical | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |