Sirfetch’d
Fighting
In HPL - Battle Connoisseur
Base stats
HP62
Atk135
Def95
SpA68
SpD82
Spe65
BST507
Abilities
- Primary
- Steadfast
- Secondary
- —
- Hidden
- Scrappy
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.
Base 65 Speed: between plans, too slow for a Tailwind payoff and above the Trick Room bar of 60.
Tempo / support
- Helping Hand
- Coaching
Protection
- Quick Guard
Weather and terrain
- Grassy Terrain abuser
- Grassy Glide
Moves — Champions
49 of 49 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | Hits 2 times in one turn. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
| Final Gambit | Fighting | Special | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
| First Impression | Bug | Physical | 90 | 100 | 10 | Nearly always goes first. First turn out only. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. |