Pawmot

Pawmot

ElectricFighting

In SDL

9 pts9 ptsAvailableBack to the pool

Base stats

HP70
Atk115
Def70
SpA70
SpD60
Spe105
BST490

Abilities

Primary
Volt Absorb
Secondary
Natural Cure
Hidden
Iron Fist

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 105 Speed: naturally fast attacker, no speed control needed.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Fake Out
Helping Hand
Coaching

Disruption

Encore

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Moves — Champions

64 of 64 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BiteDarkPhysical601002530% chance to make the target flinch.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double ShockElectricPhysical1201005User's Electric type: typeless; must be Electric.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.