Perrserker

Perrserker

Steel

In HPL - Battle Connoisseur

2 pts2 ptsAvailableBack to the pool

Base stats

HP70
Atk110
Def100
SpA50
SpD60
Spe50
BST440

Abilities

Primary
Battle Armor
Secondary
Tough Claws
Hidden
Steely Spirit

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 50 Speed: slow pivot range (60 or under).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Hazards

Stealth Rock

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance, Nasty Plot
Defensive setup (Iron Defense / Curse)
Iron Defense, Curse

Priority

Fake Out (low value in singles)
Fake Out

Stallbreak / utility

Knock Off
Taunt
Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Tough Claws

Moves — Gen 9

74 of 74 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
False SwipeNormalPhysical4010040Always leaves the target with at least 1 HP.
FlailNormalPhysical—10015More power the less HP the user has left.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Fury SwipesNormalPhysical188015Hits 2-5 times in one turn.