Chespin
Grass
Base stats
HP56
Atk61
Def65
SpA48
SpD45
Spe38
BST313
Abilities
- Primary
- Overgrow
- Secondary
- —
- Hidden
- Bulletproof
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 38 Speed: slow pivot range (60 or under).
Hazards
- Spikes
Recovery
- Reliable recovery
- Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance, Bulk Up, Belly Drum
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Priority
- Grassy Glide (terrain-gated)
- Grassy Glide
Status
- Toxic
- Status chance riders (minor)
- Sludge Bomb
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Roar
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
- Leech Seed
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Screens
- Screens (near-universal movepool)
- Reflect
Moves — National Dex
96 of 96 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Belly Drum | Normal | Status | — | — | 10 | User loses 50% max HP. Maximizes Attack. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | Hits 2 times in one turn. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. |