Chewtle
Water
In HPL - Battle Connoisseur
Base stats
HP50
Atk64
Def50
SpA38
SpD38
Spe44
BST284
Abilities
- Primary
- Strong Jaw
- Secondary
- Shell Armor
- Hidden
- Swift Swim
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 44 Speed: slow support, moves last for redirection and fits Trick Room teams.
Weather and terrain
- Rain abuser
- Swift Swim
Moves — National Dex
43 of 43 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Gastro Acid | Poison | Status | — | 100 | 10 | Nullifies the target's Ability. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Jaw Lock | Dark | Physical | 80 | 100 | 10 | Prevents both user and target from switching out. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Payback | Dark | Physical | 50 | 100 | 10 | Power doubles if the user moves after the target. | |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | 30% chance to poison the target. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. |