Chewtle

Chewtle

Water

Base stats

HP50
Atk64
Def50
SpA38
SpD38
Spe44
BST284

Abilities

Primary
Strong Jaw
Secondary
Shell Armor
Hidden
Swift Swim

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 44 Speed: slow support, moves last for redirection and fits Trick Room teams.

Weather and terrain

Rain abuser
Swift Swim

Moves — Gen 9

34 of 34 moves

Details
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
False SwipeNormalPhysical4010040Always leaves the target with at least 1 HP.
Gastro AcidPoisonStatus—10010Nullifies the target's Ability.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Hydro PumpWaterSpecial110805No additional effect.
Ice FangIcePhysical65951510% chance to freeze. 10% chance to flinch.
Jaw LockDarkPhysical8010010Prevents both user and target from switching out.
LiquidationWaterPhysical851001020% chance to lower the target's Defense by 1.
Mud ShotGroundSpecial559515100% chance to lower the target's Speed by 1.
Poison JabPoisonPhysical801002030% chance to poison the target.
ProtectNormalStatus——10Prevents moves from affecting the user this turn.
Rain DanceWaterStatus——5For 5 turns, heavy rain powers Water moves.
RestPsychicStatus——5User sleeps 2 turns and restores HP and status.
Scary FaceNormalStatus—10010Lowers the target's Speed by 2.
Shell SmashNormalStatus——15Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Skitter SmackBugPhysical709010100% chance to lower target's Sp. Atk by 1.
Sleep TalkNormalStatus——10User must be asleep. Uses another known move.
Stomping TantrumGroundPhysical7510010Power doubles if the user's last move failed.