Bronzor

Bronzor

SteelPsychic

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP57
Atk24
Def86
SpA24
SpD86
Spe23
BST300

Abilities

Primary
Levitate
Secondary
Heatproof
Hidden
Heavy Metal

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 23 Speed: slow pivot range (60 or under).

Hazards

Stealth Rock

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Calm Mind
Defensive setup (Iron Defense / Curse)
Iron Defense

Stallbreak / utility

Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Future Sight

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Defense abilities

Defensive ability
Levitate

Moves — Gen 9

58 of 58 moves

Details
Body SlamNormalPhysical851001530% chance to paralyze the target.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
ConfusionPsychicSpecial501002510% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
Future SightPsychicSpecial12010010Hits two turns after being used.
Grass KnotGrassSpecial—10020More power the heavier the target.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
HexGhostSpecial6510010Power doubles if the target has a status ailment.
HypnosisPsychicStatus—6020Causes the target to fall asleep.
Ice SpinnerIcePhysical8010015Ends the effects of terrain.
ImprisonPsychicStatus——10No foe can use any move known by the user.
Iron DefenseSteelStatus——15Raises the user's Defense by 2.
Iron HeadSteelPhysical801001530% chance to make the target flinch.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.