Sneasel-Hisui
FightingPoison
In HPL - Battle Connoisseur
Base stats
HP55
Atk95
Def55
SpA35
SpD75
Spe115
BST430
Abilities
- Primary
- Inner Focus
- Secondary
- Keen Eye
- Hidden
- Pickpocket
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 115 Speed: fast pivot range (100+).
Hazards
- Toxic Spikes
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance, Nasty Plot, Calm Mind, Bulk Up
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
Priority
- Priority
- Vacuum Wave, Quick Attack
- Fake Out (low value in singles)
- Fake Out
Status
- Toxic
- Status chance riders (minor)
- Sludge Bomb
Stallbreak / utility
- Taunt
- Trick / Switcheroo
- Switcheroo
- Substitute (near-universal)
- Substitute
Moves — National Dex
64 of 64 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double Hit | Normal | Physical | 35 | 90 | 10 | Hits 2 times in one turn. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | 10% chance to lower the target's Sp. Def by 1. | |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Hone Claws | Dark | Status | — | — | 15 | Raises the user's Attack and accuracy by 1. | |
| Lash Out | Dark | Physical | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. |