Zamazenta
Fighting
In SDL
Base stats
HP92
Atk120
Def115
SpA80
SpD115
Spe138
BST660
Abilities
- Primary
- Dauntless Shield
- Secondary
- —
- Hidden
- —
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 138 Speed: naturally fast attacker, no speed control needed.
Tempo / support
- Helping Hand
- Coaching
Screens
- Screens
- Reflect, Light Screen
Protection
- Wide Guard
Disruption
- Snarl
Moves — National Dex
68 of 68 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | 10% chance to burn. 10% chance to flinch. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | 10% chance to lower the target's Sp. Def by 1. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Guard Swap | Psychic | Status | — | — | 10 | Swaps Defense and Sp. Def changes with target. | |
| Heavy Slam | Steel | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Howl | Normal | Status | — | — | 40 | Raises the user's and ally's Attack by 1. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. |