Hoopa-U

Hoopa-U

DarkPsychic

Base stats

HP80
Atk160
Def60
SpA170
SpD130
Spe80
BST680

Abilities

Primary
Magician
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 80 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot, Calm Mind

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave

Stallbreak / utility

Knock Off
Taunt
Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Future Sight

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — National Dex

97 of 97 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AstonishGhostPhysical301001530% chance to make the target flinch.
BlockNormalStatus——5Prevents the target from switching out.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Destiny BondGhostStatus——5If an opponent knocks out the user, it also faints.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Dual ChopDragonPhysical409015Hits 2 times in one turn.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire PunchFirePhysical751001510% chance to burn the target.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.