Stantler

Stantler

Normal

Base stats

HP73
Atk95
Def62
SpA85
SpD65
Spe85
BST465

Abilities

Primary
Intimidate
Secondary
Frisk
Hidden
Sap Sipper

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 85 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Trick Room
Thunder Wave

Tempo / support

Helping Hand

Screens

Screens
Reflect, Light Screen

Disruption

Sleep (Spore/Powder/etc.)
Hypnosis

Ability roles

Intimidate

Moves — Gen 9

68 of 68 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AstonishGhostPhysical301001530% chance to make the target flinch.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Future SightPsychicSpecial12010010Hits two turns after being used.
Giga ImpactNormalPhysical150905User cannot move next turn.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hyper BeamNormalSpecial150905User cannot move next turn.
HypnosisPsychicStatus—6020Causes the target to fall asleep.