Slowking
WaterPsychic
Base stats
HP95
Atk75
Def80
SpA100
SpD110
Spe30
BST490
Abilities
- Primary
- Oblivious
- Secondary
- Own Tempo
- Hidden
- Regenerator
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 30 Speed: slow pivot range (60 or under).
- Special wall: HP 85+ with SpD 100+.
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Hazards
- Toxic Spikes
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Chilly Reception
Recovery
- Reliable recovery
- Slack Off
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot, Calm Mind, Belly Drum
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Status
- Toxic
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Yawn
- Status chance riders (minor)
- Scald, Sludge Bomb
Stallbreak / utility
- Taunt
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Future Sight
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Defense abilities
- Defensive ability
- Regenerator
Draft record (Champions): Avg finish: 10th of 10 · n=1 season
Moves — Champions
99 of 99 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Belch | Poison | Special | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | |
| Belly Drum | Normal | Status | — | — | 10 | User loses 50% max HP. Maximizes Attack. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Chilly Reception | Ice | Status | — | — | 10 | Starts Snow. User switches out. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Eerie Spell | Psychic | Special | 80 | 100 | 5 | Removes 3 PP from the target's last move. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Blast | Fire | Special | 110 | 85 | 5 | 10% chance to burn the target. | |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | 10% chance to burn the target. |