Castform
Normal
Base stats
HP70
Atk70
Def70
SpA70
SpD70
Spe70
BST420
Abilities
- Primary
- Forecast
- Secondary
- —
- Hidden
- —
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.
Base 70 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Icy Wind / Electroweb
- Icy Wind
- Thunder Wave
Moves — Champions
37 of 37 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Cosmic Power | Psychic | Status | — | — | 20 | Raises the user's Defense and Sp. Def by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Blast | Fire | Special | 110 | 85 | 5 | 10% chance to burn the target. | |
| Flamethrower | Fire | Special | 90 | 100 | 15 | 10% chance to burn the target. | |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Hits two turns after being used. | |
| Guard Swap | Psychic | Status | — | — | 10 | Swaps Defense and Sp. Def changes with target. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hurricane | Flying | Special | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Round | Normal | Special | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
| Sandstorm | Rock | Status | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
| Scald | Water | Special | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. |