Horsea
Water
In SDL
Base stats
HP30
Atk40
Def70
SpA70
SpD25
Spe60
BST295
Abilities
- Primary
- Swift Swim
- Secondary
- Sniper
- Hidden
- Damp
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 60 Speed: slow pivot range (60 or under).
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Flip Turn
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Dragon Dance
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
- Defensive setup (Iron Defense / Curse)
- Curse
Status
- Toxic
- Status chance riders (minor)
- Scald
Anti-setup
- Haze / Clear Smog
- Clear Smog
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Moves — National Dex
72 of 72 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Aurora Beam | Ice | Special | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | |
| Bide | Normal | Physical | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Brine | Water | Special | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | |
| Bubble | Water | Special | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | |
| Bubble Beam | Water | Special | 65 | 100 | 20 | 10% chance to lower the target's Speed by 1. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Clear Smog | Poison | Special | 50 | — | 15 | Resets all of the target's stat stages to 0. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Breath | Dragon | Special | 60 | 100 | 20 | 30% chance to paralyze the target. | |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user's Attack and Speed by 1. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Dragon Rage | Dragon | Special | — | 100 | 10 | Deals 40 HP of damage to the target. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. |