Carkol
RockFire
In HPL - Battle Connoisseur
Base stats
HP80
Atk60
Def90
SpA60
SpD70
Spe50
BST410
Abilities
- Primary
- Steam Engine
- Secondary
- Flame Body
- Hidden
- Flash Fire
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 50 Speed: slow pivot range (60 or under).
Hazards
- Stealth Rock
- Spikes
Hazard removal
- Rapid Spin (premium: +1 Spe)
- Rapid Spin
- Hazard removal
- Rapid Spin
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Speed setup (Agility / Rock Polish / Autotomize)
- Rock Polish
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Status
- Will-O-Wisp
- Status chance riders (minor)
- Scald
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Reflect
Defense abilities
- Defensive ability
- Flash Fire
Moves — National Dex
57 of 57 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Burn Up | Fire | Special | 130 | 100 | 5 | User's Fire type becomes typeless; must be Fire. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Explosion | Normal | Physical | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Blast | Fire | Special | 110 | 85 | 5 | 10% chance to burn the target. | |
| Fire Spin | Fire | Special | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
| Flamethrower | Fire | Special | 90 | 100 | 15 | 10% chance to burn the target. | |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Heat Crash | Fire | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| Heat Wave | Fire | Special | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
| Heavy Slam | Steel | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | No additional effect. | |
| Incinerate | Fire | Special | 60 | 100 | 15 | Destroys the foe(s) Berry/Gem. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. |