Pikachu

Pikachu

Electric

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP35
Atk55
Def40
SpA50
SpD50
Spe90
BST320

Abilities

Primary
Static
Secondary
—
Hidden
Lightning Rod

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 90 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Reliable recovery
Wish
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack
Fake Out (low value in singles)
Fake Out

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave, Nuzzle
Status chance riders (minor)
Discharge

Anti-setup

Encore

Stallbreak / utility

Knock Off
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Defense abilities

Defensive ability
Lightning Rod

Draft record (Champions): Avg finish: 9th of 10 · n=1 season

Moves — Champions

60 of 60 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Alluring VoiceFairySpecial8010010100% confuse target that had a stat rise this turn.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Draining KissFairySpecial5010010User recovers 75% of the damage dealt.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
FlailNormalPhysical—10015More power the less HP the user has left.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.