Electabuzz

Electabuzz

Electric

Base stats

HP65
Atk83
Def57
SpA95
SpD85
Spe105
BST490

Abilities

Primary
Static
Secondary
—
Hidden
Vital Spirit

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 105 Speed: fast support, outspeeds without needing to hit hard.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Redirection

Redirection
Follow Me

Tempo / support

Helping Hand

Disruption

Taunt

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Reflect, Light Screen

Weather and terrain

Electric Terrain abuser
Rising Voltage

Moves — National Dex

102 of 102 moves

Details
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BarrierPsychicStatus——20Raises the user's Defense by 2.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Cross ChopFightingPhysical100805High critical hit ratio.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dual ChopDragonPhysical409015Hits 2 times in one turn.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.