Seaking

Seaking

Water

Base stats

HP80
Atk92
Def65
SpA65
SpD80
Spe68
BST450

Abilities

Primary
Swift Swim
Secondary
Water Veil
Hidden
Lightning Rod

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 68 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Flip Turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance
Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Quick Attack

Status

Toxic
Status chance riders (minor)
Scald

Anti-setup

Haze / Clear Smog
Haze

Stallbreak / utility

Knock Off
Substitute (near-universal)
Substitute

Defense abilities

Defensive ability
Lightning Rod

Moves — National Dex

77 of 77 moves

Details
AcupressureNormalStatus——30Raises a random stat of the user or an ally by 2.
AgilityPsychicStatus——30Raises the user's Speed by 2.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drill RunGroundPhysical809510High critical hit ratio.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlailNormalPhysical—10015More power the less HP the user has left.
Flip TurnWaterPhysical6010020User switches out after damaging the target.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Fury AttackNormalPhysical158520Hits 2-5 times in one turn.
Fury CutterBugPhysical409520Power doubles with each hit, up to 160.
Giga ImpactNormalPhysical150905User cannot move next turn.