Raikou

Raikou

Electric

In SDL

11 pts11 ptsAvailableBack to the pool

Base stats

HP90
Atk85
Def75
SpA115
SpD100
Spe115
BST580

Abilities

Primary
Pressure
Secondary
—
Hidden
Inner Focus

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 115 Speed: natural revenge killer (110+); fast pivot range (100+).

  • Special wall: HP 85+ with SpD 100+.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Calm Mind
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Extreme Speed, Quick Attack

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Scald, Discharge

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — Gen 9

56 of 56 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Aura SphereFightingSpecial80—20This move does not check accuracy.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
Extreme SpeedNormalPhysical801005Nearly always goes first.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Giga ImpactNormalPhysical150905User cannot move next turn.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
HowlNormalStatus——40Raises the user's and ally's Attack by 1.
Hyper BeamNormalSpecial150905User cannot move next turn.
Iron HeadSteelPhysical801001530% chance to make the target flinch.
LeerNormalStatus—10030Lowers the foe(s) Defense by 1.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.