Shaymin
Grass
In SDL
Base stats
HP100
Atk100
Def100
SpA100
SpD100
Spe100
BST600
Abilities
- Primary
- Natural Cure
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 100 Speed: Scarf-viable attacker (70 to 100); fast pivot range (100+).
- Mixed breaker: both attacking stats at 95+, hard to wall on one side.
- Physical wall: HP 85+ with Def 100+.
- Special wall: HP 85+ with SpD 100+.
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Recovery
- Reliable recovery
- Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Healing Wish
Setup
- Offensive setup
- Swords Dance
Priority
- Priority
- Quick Attack
- Grassy Glide (terrain-gated)
- Grassy Glide
Stallbreak / utility
- Substitute (near-universal)
- Substitute
- Leech Seed
Defense abilities
- Defensive ability
- Natural Cure
Moves — Gen 9
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Growth | Normal | Status | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
| Healing Wish | Psychic | Status | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Leech Seed | Grass | Status | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | |
| Magical Leaf | Grass | Special | 60 | — | 20 | This move does not check accuracy. | |
| Petal Blizzard | Grass | Physical | 90 | 100 | 15 | No additional effect. Hits adjacent Pokemon. | |
| Play Rough | Fairy | Physical | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. |