Voltorb

Voltorb

Electric

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP40
Atk30
Def50
SpA55
SpD55
Spe100
BST330

Abilities

Primary
Soundproof
Secondary
Static
Hidden
Aftermath

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 100 Speed: fast pivot range (100+).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch
Teleport (slow pivot)
Teleport

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Priority

Sucker Punch (mind-gameable)
Sucker Punch

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — National Dex

68 of 68 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hidden Power WaterWaterSpecial6010015—
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.
Magic CoatPsychicStatus——15Bounces back certain non-damaging moves.