Blastoise

Blastoise

Water

In HPL - Battle Connoisseur

9 pts9 ptsAvailableBack to the pool

Base stats

HP79
Atk83
Def100
SpA85
SpD105
Spe78
BST530

Abilities

Primary
Torrent
Secondary
—
Hidden
Rain Dish

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 78 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Fake Out
Helping Hand

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Flip Turn

Disruption

Sleep (Spore/Powder/etc.)
Yawn
Haze / Clear Smog
Haze

Weather and terrain

Rain abuser
Rain Dish

Moves — Champions

73 of 73 moves

Details
Aqua JetWaterPhysical4010020Usually goes first.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
Aura SphereFightingSpecial80—20This move does not check accuracy.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon PulseDragonSpecial8510010No additional effect.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FlailNormalPhysical—10015More power the less HP the user has left.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.