Scraggy

Scraggy

DarkFighting

Base stats

HP50
Atk75
Def70
SpA35
SpD70
Spe48
BST348

Abilities

Primary
Shed Skin
Secondary
Moxie
Hidden
Intimidate

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 48 Speed: slow support, moves last for redirection and fits Trick Room teams.

Tempo / support

Fake Out
Helping Hand
Coaching

Disruption

Taunt
Encore
Snarl

Protection

Quick Guard

Ability roles

Intimidate

Moves — Gen 9

74 of 74 moves

Details
Acid SprayPoisonSpecial4010020100% chance to lower the target's Sp. Def by 2.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Beat UpDarkPhysical—10010All healthy allies aid in damaging the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon ClawDragonPhysical8010015No additional effect.
Dragon DanceDragonStatus——20Raises the user's Attack and Speed by 1.
Dragon PulseDragonSpecial8510010No additional effect.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.