Trapinch
Ground
In SDL
Base stats
HP45
Atk100
Def45
SpA45
SpD45
Spe10
BST290
Abilities
- Primary
- Hyper Cutter
- Secondary
- Arena Trap
- Hidden
- Sheer Force
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 10 Speed: Trick Room tier (60 or under with real offense).
No doubles utility roles from this movepool. Expect it to earn its slot on stats and typing.
Moves — Gen 9
39 of 39 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | User steals and eats the target's Berry. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
| First Impression | Bug | Physical | 90 | 100 | 10 | Nearly always goes first. First turn out only. | |
| Fissure | Ground | Physical | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Fury Cutter | Bug | Physical | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Gust | Flying | Special | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Quick Attack | Normal | Physical | 40 | 100 | 30 | Usually goes first. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. |