Arcanine-Hisui

Arcanine-Hisui

FireRock

Base stats

HP95
Atk115
Def80
SpA95
SpD80
Spe90
BST555

Abilities

Primary
Intimidate
Secondary
Flash Fire
Hidden
Rock Head

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 90 Speed: Scarf-viable attacker (70 to 100).

  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Hazards

Stealth Rock

Recovery

Reliable recovery
Morning Sun
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Extreme Speed

Status

Will-O-Wisp

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Substitute (near-universal)
Substitute

Defense abilities

Defensive ability
Flash Fire
Intimidate (low value in singles)
Intimidate

Moves — Champions

67 of 67 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Burn UpFireSpecial1301005User's Fire type becomes typeless; must be Fire.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon PulseDragonSpecial8510010No additional effect.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Extreme SpeedNormalPhysical801005Nearly always goes first.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire BlastFireSpecial11085510% chance to burn the target.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
Fire SpinFireSpecial358515Traps and damages the target for 4-5 turns.
Flame ChargeFirePhysical5010020100% chance to raise the user's Speed by 1.
FlamethrowerFireSpecial901001510% chance to burn the target.
Flare BlitzFirePhysical12010015Has 33% recoil. 10% chance to burn. Thaws user.
Giga ImpactNormalPhysical150905User cannot move next turn.
Head SmashRockPhysical150805Has 1/2 recoil.