Houndoom

Houndoom

DarkFire

Base stats

HP75
Atk90
Def50
SpA110
SpD80
Spe95
BST500

Abilities

Primary
Early Bird
Secondary
Flash Fire
Hidden
Unnerve

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 95 Speed: Scarf-viable attacker (70 to 100).

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot
Defensive setup (Iron Defense / Curse)
Curse

Priority

Sucker Punch (mind-gameable)
Sucker Punch

Status

Toxic
Will-O-Wisp
Status chance riders (minor)
Sludge Bomb

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Pain Split

Defense abilities

Defensive ability
Flash Fire

Moves — National Dex

101 of 101 moves

Details
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Beat UpDarkPhysical—10010All healthy allies aid in damaging the target.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Burning JealousyFireSpecial701005100% burns a target that had a stat rise this turn.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ComeuppanceDarkPhysical—10010If hit by an attack, returns 1.5x damage.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Destiny BondGhostStatus——5If an opponent knocks out the user, it also faints.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EmberFireSpecial401002510% chance to burn the target.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Feint AttackDarkPhysical60—20This move does not check accuracy.