Bisharp

Bisharp

DarkSteel

In HPL - Battle Connoisseur

7 pts7 ptsAvailableBack to the pool

Base stats

HP65
Atk125
Def100
SpA60
SpD70
Spe70
BST490

Abilities

Primary
Defiant
Secondary
Inner Focus
Hidden
Pressure

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 70 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Hazards

Stealth Rock

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance
Defensive setup (Iron Defense / Curse)
Iron Defense

Priority

Sucker Punch (mind-gameable)
Sucker Punch

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Moves — Gen 9

60 of 60 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
False SwipeNormalPhysical4010040Always leaves the target with at least 1 HP.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Fury CutterBugPhysical409520Power doubles with each hit, up to 160.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.
GuillotineNormalPhysical—305OHKOs the target. Fails if user is a lower level.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Hyper BeamNormalSpecial150905User cannot move next turn.
Iron DefenseSteelStatus——15Raises the user's Defense by 2.
Iron HeadSteelPhysical801001530% chance to make the target flinch.
Lash OutDarkPhysical7510052x power if the user had a stat lowered this turn.
LeerNormalStatus—10030Lowers the foe(s) Defense by 1.
Low KickFightingPhysical—10020More power the heavier the target.
Low SweepFightingPhysical6510020100% chance to lower the target's Speed by 1.