Malamar-Mega
DarkPsychic
In SDL
Base stats
HP86
Atk102
Def88
SpA98
SpD120
Spe88
BST582
Abilities
- Primary
- Contrary
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 88 Speed: Scarf-viable attacker (70 to 100).
- Mixed breaker: both attacking stats at 95+, hard to wall on one side.
- Special wall: HP 85+ with SpD 100+.
Pivoting
- Baton Pass
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot, Calm Mind
Status
- Toxic
- Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
- Hypnosis
Anti-setup
- Topsy-Turvy
Stallbreak / utility
- Knock Off
- Taunt
- Trick / Switcheroo
- Trick, Switcheroo
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Future Sight
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — National Dex
96 of 96 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acupressure | Normal | Status | — | — | 30 | Raises a random stat of the user or an ally by 2. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Camouflage | Normal | Status | — | — | 20 | Changes user's type by terrain (default Normal). | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Constrict | Normal | Physical | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Embargo | Dark | Status | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Flamethrower | Fire | Special | 90 | 100 | 15 | 10% chance to burn the target. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Flatter | Dark | Status | — | 100 | 15 | Raises the target's Sp. Atk by 1 and confuses it. |