Happiny
Normal
In HPL - Battle Connoisseur
Base stats
HP100
Atk5
Def5
SpA15
SpD65
Spe30
BST220
Abilities
- Primary
- Natural Cure
- Secondary
- Serene Grace
- Hidden
- Friend Guard
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 30 Speed: slow pivot range (60 or under).
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Heal Bell
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Light Screen
Defense abilities
- Defensive ability
- Natural Cure
Moves — Gen 9
35 of 35 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Copycat | Normal | Status | — | — | 20 | Uses the last move used in the battle. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. | |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Heal Bell | Normal | Status | — | — | 5 | Cures the user's party of all status conditions. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Metronome | Normal | Status | — | — | 10 | Picks a random move. | |
| Pound | Normal | Physical | 40 | 100 | 35 | No additional effect. | |
| Present | Normal | Physical | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 max HP. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Psychic | Psychic | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Seismic Toss | Fighting | Physical | — | 100 | 20 | Does damage equal to the user's level. | |
| Shadow Ball | Ghost | Special | 80 | 100 | 15 | 20% chance to lower the target's Sp. Def by 1. | |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. |