Skarmory
SteelFlying
In HPL - Battle Connoisseur
Base stats
HP65
Atk80
Def140
SpA40
SpD70
Spe70
BST465
Abilities
- Primary
- Keen Eye
- Secondary
- Sturdy
- Hidden
- Weak Armor
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 70 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Tailwind
- Icy Wind / Electroweb
- Icy Wind
Disruption
- Taunt
Moves — National Dex
90 of 90 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Autotomize | Steel | Status | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | No additional effect. | |
| Drill Run | Ground | Physical | 80 | 95 | 10 | High critical hit ratio. | |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | Hits 2 times in one turn. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. |