Zorua-Hisui
NormalGhost
Base stats
HP35
Atk60
Def40
SpA85
SpD40
Spe70
BST330
Abilities
- Primary
- Illusion
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 70 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot, Calm Mind
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Shadow Sneak
Status
- Will-O-Wisp
- Status chance riders (minor)
- Sludge Bomb
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Roar
Stallbreak / utility
- Knock Off
- Taunt
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Moves — National Dex
56 of 56 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Bitter Malice | Ghost | Special | 75 | 100 | 10 | 100% chance to lower the target's Attack by 1. | |
| Burning Jealousy | Fire | Special | 70 | 100 | 5 | 100% burns a target that had a stat rise this turn. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Comeuppance | Dark | Physical | — | 100 | 10 | If hit by an attack, returns 1.5x damage. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | 10% chance to make the target flinch. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hone Claws | Dark | Status | — | — | 15 | Raises the user's Attack and accuracy by 1. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. | |
| Knock Off | Dark | Physical | 65 | 100 | 20 | 1.5x damage if foe holds an item. Removes item. | |
| Lash Out | Dark | Physical | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |